Software Engineering, Global Edition
Námskeið
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T-303-HUGB Hugbúnaðarfræði / Software Engineering
Lýsing:
For courses in computer science and software engineering The Fundamental Practice of Software Engineering Software Engineering introduces students to the overwhelmingly important subject of software programming and development. In the past few years, computer systems have come to dominate not just our technological growth, but the foundations of our world’s major industries. This text seeks to lay out the fundamental concepts of this huge and continually growing subject area in a clear and comprehensive manner.
The 10th Edition contains new information that highlights various technological updates of recent years, providing students with highly relevant and current information. Sommerville’s experience in system dependability and systems engineering guides the text through a traditional plan-based approach that incorporates some novel agile methods. The text strives to teach the innovators of tomorrow how to create software that will make our world a better, safer, and more advanced place to live.
The full text downloaded to your computer With eBooks you can: search for key concepts, words and phrases make highlights and notes as you study share your notes with friends eBooks are downloaded to your computer and accessible either offline through the Bookshelf (available as a free download), available online and also via the iPad and Android apps. Upon purchase, you'll gain instant access to this eBook.
Annað
- Höfundur: Ian Sommerville
- Útgáfa:10
- Útgáfudagur: 2016-03-23
- Blaðsíður: 816
- Hægt að prenta út 2 bls.
- Hægt að afrita 2 bls.
- Format:Page Fidelity
- ISBN 13: 9781292096148
- Print ISBN: 9781292096131
- ISBN 10: 1292096144
Efnisyfirlit
- Title Page
- Copyright Page
- Preface
- Acknowledgements
- Contents at a glance
- Dedication
- Contents
- Part 1 Introduction to Software Engineering
- Chapter 1 Introduction
- 1.1 Professional software development
- 1.2 Software engineering ethics
- 1.3 Case studies
- Chapter 2 Software processes
- 2.1 Software process models
- 2.2 Process activities
- 2.3 Coping with change
- 2.4 Process improvement
- Chapter 3 Agile software development
- 3.1 Agile methods
- 3.2 Agile development techniques
- 3.3 Agile project management
- 3.4 Scaling agile methods
- Chapter 4 Requirements engineering
- 4.1 Functional and non-functional requirements
- 4.2 Requirements engineering processes
- 4.3 Requirements elicitation
- 4.4 Requirements specification
- 4.5 Requirements validation
- 4.6 Requirements change
- Chapter 5 System modeling
- 5.1 Context models
- 5.2 Interaction models
- 5.3 Structural models
- 5.4 Behavioral models
- 5.5 Model-driven architecture
- Chapter 6 Architectural design
- 6.1 Architectural design decisions
- 6.2 Architectural views
- 6.3 Architectural patterns
- 6.4 Application architectures
- Chapter 7 Design and implementation
- 7.1 Object-oriented design using the UML
- 7.2 Design patterns
- 7.3 Implementation issues
- 7.4 Open-source development
- Chapter 8 Software testing
- 8.1 Development testing
- 8.2 Test-driven development
- 8.3 Release testing
- 8.4 User testing
- Chapter 9 Software evolution
- 9.1 Evolution processes
- 9.2 Legacy systems
- 9.3 Software maintenance
- Chapter 1 Introduction
- Chapter 10 Dependable systems
- 10.1 Dependability properties
- 10.2 Sociotechnical systems
- 10.3 Redundancy and diversity
- 10.4 Dependable processes
- 10.5 Formal methods and dependability
- Chapter 11 Reliability engineering
- 11.1 Availability and reliability
- 11.2 Reliability requirements
- 11.3 Fault-tolerant architectures
- 11.4 Programming for reliability
- 11.5 Reliability measurement
- Chapter 12 Safety engineering
- 12.1 Safety-critical systems
- 12.2 Safety requirements
- 12.3 Safety engineering processes
- 12.4 Safety cases
- Chapter 13 Security engineering
- 13.1 Security and dependability
- 13.2 Security and organizations
- 13.3 Security requirements
- 13.4 Secure systems design
- 13.5 Security testing and assurance
- Chapter 14 Resilience engineering
- 14.1 Cybersecurity
- 14.2 Sociotechnical resilience
- 14.3 Resilient systems design
- Chapter 15 Software reuse
- 15.1 The reuse landscape
- 15.2 Application frameworks
- 15.3 Software product lines
- 15.4 Application system reuse
- Chapter 16 Component-based software engineering
- 16.1 Components and component models
- 16.2 CBSE processes
- 16.3 Component composition
- Chapter 17 Distributed software engineering
- 17.1 Distributed systems
- 17.2 Client–server computing
- 17.3 Architectural patterns for distributed systems
- 17.4 Software as a service
- Chapter 18 Service-oriented software engineering
- 18.1 Service-oriented architecture
- 18.2 RESTful services
- 18.3 Service engineering
- 18.4 Service composition
- Chapter 19 Systems engineering
- 19.1 Sociotechnical systems
- 19.2 Conceptual design
- 19.3 System procurement
- 19.4 System development
- 19.5 System operation and evolution
- Chapter 20 Systems of systems
- 20.1 System complexity
- 20.2 Systems of systems classification
- 20.3 Reductionism and complex systems
- 20.4 Systems of systems engineering
- 20.5 Systems of systems architecture
- Chapter 21 Real-time software engineering
- 21.1 Embedded system design
- 21.2 Architectural patterns for real-time software
- 21.3 Timing analysis
- 21.4 Real-time operating systems
- Chapter 22 Project management
- 22.1 Risk management
- 22.2 Managing people
- 22.3 Teamwork
- Chapter 23 Project planning
- 23.1 Software pricing
- 23.2 Plan-driven development
- 23.3 Project scheduling
- 23.4 Agile planning
- 23.5 Estimation techniques
- 23.6 COCOMO cost modeling
- Chapter 24 Quality management
- 24.1 Software quality
- 24.2 Software standards
- 24.3 Reviews and inspections
- 24.4 Quality management and agile development
- 24.5 Software measurement
- Chapter 25 Configuration management
- 25.1 Version management
- 25.2 System building
- 25.3 Change management
- 25.4 Release management
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