Foundations of Educational Technology
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Námskeið
- MUT1510160 Menntun og upplýsingatækni
Ensk lýsing:
An engaging book for professional educators and an ideal textbook for certificate, masters, and doctoral programs in educational technology, instructional systems and learning design, Foundations of Educational Technology, Second Edition offers a fresh, interdisciplinary, problem-centered approach to the subject, helping students build extensive notes and an electronic portfolio as they navigate the text.
The book addresses fundamental aspects of educational technology theory, research and practice that span various users, contexts and settings; includes a full range of engaging exercises for students that will contribute to their professional growth; and offers the following 4-step pedagogical features inspired by M. D. Merrill’s First Principles of Instruction: TELL: Primary presentations and pointers to major sources of information and resources ASK: Activities that encourage students to critique applications and share their individual interpretations SHOW: Activities that demonstrate the application of key concepts and complex skills with appropriate opportunities for learner responses DO: Activities in which learners apply key concepts and complex skills while working on practice assignments and/or projects to be created for their electronic portfolios The second edition of this textbook covers the core objectives addressed in introductory educational technology courses while adding new sections on mobile learning, MOOCs, open educational resources, "big data," and learning analytics along with suggestions to instructors and appendices on effective writing, professional associations, journal and trade magazines.
Lýsing:
Foundations of Educational Technology offers a fresh, interdisciplinary, problem-centered approach to educational technology, learning design, and instructional systems development. As the implementation of online, blended, hybrid, mobile, open, and adaptive learning systems rapidly expands, emerging tools such as learning analytics, artificial intelligence, mixed realities, serious games, and micro-credentialing are promising more complex and personalized learning experiences.
This book provides faculty and graduate students with a conceptual, empirical, and practical basis for the effective use of these systems across contexts, integrating essential theories from the fields of human performance, learning and development, information and communications, and instructional design. Key additions to this revised and expanded third edition include coverage of the latest learning technologies, research from educational neuroscience, discussions about security and privacy, new attention to diversity, equity, and inclusion, updated activities, support materials, references, and more.
Annað
- Höfundar: Gwendolyn M. Morel, J. Michael Spector
- Útgáfa:3
- Útgáfudagur: 2022-10-18
- Hægt að prenta út 2 bls.
- Hægt að afrita 2 bls.
- Format:ePub
- ISBN 13: 9781000688252
- Print ISBN: 9781032208534
- ISBN 10: 1000688259
Efnisyfirlit
- Cover Page
- Half Title page
- Series Page
- Title Page
- Copyright Page
- Dedication
- Contents
- Preface
- Part I Introduction and Overview
- one Defining Educational Technology
- Technology
- Defining Technology
- Test Your Understanding
- Education
- Defining Education
- Test Your Understanding
- Educational Technology
- Defining Educational Technology
- A Representative Educational Technology Challenge
- Learning Activities
- Links
- Other Resources
- References
- Technology
- two Values, Foundations, and a Framework
- Values
- Skepticism
- Levels of Design
- Test Your Understanding
- Foundations
- Communication
- Interaction
- Environment
- Culture
- Instruction
- Learning
- Alternative Foundation Metaphors
- Test Your Understanding
- A Representative Educational Technology Challenge
- Learning Activities
- Links
- Other Resources
- References
- Values
- three Learning and Performing
- Learning
- Critical Distinctions Pertaining to Learning
- Test Your Understanding
- Performance
- Developing Expertise
- Test Your Understanding
- A Representative Educational Technology Challenge
- Learning Activities
- Links
- Other Resources
- References
- Learning
- four Teaching and Training
- Instruction
- Teaching
- Training
- Andragogy
- Complex Cognitive Skills
- Test Your Understanding
- A Representative Educational Technology Challenge
- Learning Activities
- Links
- Other Resources
- References
- five Technology Support for Learning, Instruction, and Performance
- Supporting Learning and Instruction
- Who Supports Learning and Performance?
- Activities to Be Supported
- Test Your Understanding
- Support Approaches
- Technological, Pedagogical, and Content Knowledge
- Learning Analytics
- Test Your Understanding
- A Representative Educational Technology Challenge
- Learning Activities
- Links
- Other Resources
- References
- Supporting Learning and Instruction
- six Integrative Approaches to Planning and Implementation
- The Nature of Integration
- A Systems Perspective
- Test Your Understanding
- A Representative Educational Technology Challenge
- Learning Activities
- Links
- Other Resources
- References
- one Defining Educational Technology
- seven The Nature of Human Development
- Cognitive Developmental Theory (Piaget)
- Cognitive Social Mediated Theory (Vygotsky)
- Psychosocial Development Theory (Erikson)
- Emotional Development and Emotional Intelligence
- Brain Development and Neuroscience
- Test Your Understanding
- A Representative Educational Technology Challenge
- Learning Activities
- Links
- Other Resources
- References
- eight Theories of Learning and Performance
- What Constitutes a Theory?
- Perspectives
- Operant Conditioning Theory (Skinner)
- Social Learning Theory (Bandura)
- Situated Learning Theory (Lave)
- Experiential Learning (Kolb)
- Cognitive Load Theory (Sweller)
- A Theory of Change
- Test Your Understanding
- A Representative Educational Technology Challenge
- Learning Activities
- Links
- Other Resources
- Note
- References
- What Constitutes a Theory?
- nine Theories of Information and Communications
- Information and Information Theories
- What Is Information?
- Information Theory
- Communication and Communication Theories
- What Is Communication?
- Communication Theory
- Communication Models
- Implications for Educational Technology
- Test Your Understanding
- A Representative Educational Technology Challenge
- Learning Activities
- Links
- Other Resources
- References
- Information and Information Theories
- ten Instructional Theories and Instructional Design Theories
- Instructional Theories
- Instructional Design Theories
- Types of Learning
- Types of Learners
- Types of Learning Settings
- Types of Learning Methods/Models
- Instructional Objects
- Smart Learning Environments and Technologies
- Test Your Understanding
- A Representative Educational Technology Challenge
- Learning Activities
- Links
- Other Resources
- References
- eleven Planning for Innovative Technology Use and Managing Change in the Digital Age
- Technology Needs
- Technology Readiness
- Information Security and Privacy
- Technology Deployment
- Management of Change
- Test Your Understanding
- A Representative Educational Technology Challenge
- Learning Activities
- Links
- Other Resources
- References
- twelve Teaching with Technology
- Practical Applications
- Student Implications
- Teacher Implications
- Educational Culture Implications
- Test Your Understanding
- A Representative Educational Technology Challenge
- Learning Activities
- Links
- Other Resources
- References
- Practical Applications
- thirteen Educational Technologies in the Workplace
- Twenty-First-Century Skills
- Education and Training in the Workplace
- Test Your Understanding
- A Representative Educational Technology Challenge
- Learning Activities
- Links
- Other Resources
- References
- fourteen Design Technology-Supported Learning Environments
- Designed Educational Entities
- Design Principles
- Design Missteps
- Test Your Understanding
- A Representative Educational Technology Challenge
- Learning Activities
- Links
- Other Resources
- References
- fifteen Integrating Technologies into Activities and Tasks
- Technology Integration Cases
- Technology Integration Concerns
- Technology Integration Principles
- Test Your Understanding
- A Representative Educational Technology Challenge
- Learning Activities
- Links
- Other Resources
- References
- sixteen Educational Technology Principles and Examples in a Variety of Contexts
- K–12 Education
- Communications and Interaction
- Environment and Culture
- Instruction and Learning
- K–12 Examples
- Higher Education
- Communications and Interaction
- Environment and Culture
- Instruction and Learning
- Higher Education Examples
- Business and Industry
- Communications and Interaction
- Environment and Culture
- Instruction and Learning
- Business and Industry Examples
- Governmental Agencies
- Communications and Interaction
- Environment and Culture
- Instruction and Learning
- Government Agency Examples
- Nonprofit and Nongovernmental Organizations
- Communications and Interaction
- Environment and Culture
- Instruction and Learning
- Nongovernmental Agency Examples
- Test Your Understanding
- A Representative Educational Technology Challenge
- Learning Activities
- Links
- Other Resources
- Note
- References
- K–12 Education
- seventeen Professional Preparation and Training
- Leading Programs
- Programmatic Changes
- Professional Development
- Test Your Understanding
- A Representative Educational Technology Challenge
- Resources
- References
- eighteen Scalability and Replication Studies
- Defining Scale and Scalability
- Issues Related to Scale
- Solution Approaches
- Replication Studies
- Test Your Understanding
- A Representative Educational Technology Challenge
- Resources
- References
- nineteen Emerging Technologies
- Identifying Emerging Technologies
- Selected Technologies
- Personalized Learning
- Massive Open Online Courses
- Serious Games
- Wearable Devices
- Bring Your Own Device
- Internet of Things
- Adaptive Learning
- Robotics
- Artificial Intelligence (AI)
- Micro-credentialing and Badging
- Mobile Learning
- Makerspaces
- Mixed Realities
- Potential and Pitfalls
- Test Your Understanding
- A Representative Educational Technology Challenge
- Resources
- References
- twenty Lessons Learned
- Preparation and Support
- Improving Access
- Learners with Disabilities
- Links
- References
- Peer Reviewed
- Nonrefereed Journals and Trades Magazines
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- Gerð : 208
- Höfundur : 6030
- Útgáfuár : 2022
- Leyfi : 380