Computer Organization and Design MIPS Edition
Námskeið
- TÖV301G Tölvuhögun
Lýsing
Computer Organization and Design: The Hardware/Software Interface, Sixth Edition, the leading, award-winning textbook from Patterson and Hennessy used by more than 40,000 students per year, continues to present the most comprehensive and readable introduction to this core computer science topic. Improvements to this new release include new sections in each chapter on Domain Specific Architectures (DSA) and updates on all real-world examples that keep it fresh and relevant for a new generation of students.
Covers parallelism in-depth, with examples and content highlighting parallel hardware and software topics Includes new sections in each chapter on Domain Specific Architectures (DSA) Discusses and highlights the "Eight Great Ideas" of computer architecture, including Performance via Parallelism, Performance via Pipelining, Performance via Prediction, Design for Moore's Law, Hierarchy of Memories, Abstraction to Simplify Design, Make the Common Case Fast and Dependability via Redundancy.
Lýsing:
Computer Organization and Design: The Hardware/Software Interface, Sixth Edition, the leading, award-winning textbook from Patterson and Hennessy used by more than 40,000 students per year, continues to present the most comprehensive and readable introduction to this core computer science topic. Improvements to this new release include new sections in each chapter on Domain Specific Architectures (DSA) and updates on all real-world examples that keep it fresh and relevant for a new generation of students.
Covers parallelism in-depth, with examples and content highlighting parallel hardware and software topics Includes new sections in each chapter on Domain Specific Architectures (DSA) Discusses and highlights the "Eight Great Ideas" of computer architecture, including Performance via Parallelism, Performance via Pipelining, Performance via Prediction, Design for Moore's Law, Hierarchy of Memories, Abstraction to Simplify Design, Make the Common Case Fast and Dependability via Redundancy.
Annað
- Höfundar: David A. Patterson, John L. Hennessy
- Útgáfa:6
- Útgáfudagur: 2020-11-24
- Engar takmarkanir á útprentun
- Engar takmarkanir afritun
- Format:ePub
- ISBN 13: 9780128226742
- Print ISBN: 9780128201091
- ISBN 10: 0128226749
Efnisyfirlit
- Cover image
- Title page
- Table of Contents
- In Praise of Computer Organization and Design: The Hardware/Software Interface, Sixth Edition
- Copyright
- Dedication
- Preface
- About This Book
- About the Other Book
- Changes for the Sixth Edition
- Instructor Support
- Concluding Remarks
- Acknowledgments for the Sixth Edition
- 1. Computer Abstractions and Technology
- 1.1 Introduction
- 1.2 Seven Great Ideas in Computer Architecture
- 1.3 Below Your Program
- 1.4 Under the Covers
- 1.5 Technologies for Building Processors and Memory
- 1.6 Performance
- 1.7 The Power Wall
- 1.8 The Sea Change: The Switch from Uniprocessors to Multiprocessors
- 1.9 Real Stuff: Benchmarking the Intel Core i7
- 1.10 Going Faster: Matrix Multiply in Python
- 1.11 Fallacies and Pitfalls
- 1.12 Concluding Remarks
- Historical Perspective and Further Reading
- 1.13 Historical Perspective and Further Reading
- 1.14 Self-Study
- 1.15 Exercises
- 2. Instructions: Language of the Computer
- 2.1 Introduction
- 2.2 Operations of the Computer Hardware
- 2.3 Operands of the Computer Hardware
- 2.4 Signed and Unsigned Numbers
- 2.5 Representing Instructions in the Computer
- 2.6 Logical Operations
- 2.7 Instructions for Making Decisions
- 2.8 Supporting Procedures in Computer Hardware
- 2.9 Communicating with People
- 2.10 MIPS Addressing for 32-bit Immediates and Addresses
- 2.11 Parallelism and Instructions: Synchronization
- 2.12 Translating and Starting a Program
- 2.13 A C Sort Example to Put It All Together
- 2.14 Arrays versus Pointers
- Advanced Material: Compiling C and Interpreting Java
- 2.15 Advanced Material: Compiling C and Interpreting Java
- 2.16 Real Stuff: ARMv7 (32-bit) Instructions
- 2.17 Real Stuff: ARMv8 (64-bit) Instructions
- 2.18 Real Stuff: RISC-V Instructions
- 2.19 Real Stuff: x86 Instructions
- 2.20 Going Faster: Matrix Multiply in C
- 2.21 Fallacies and Pitfalls
- 2.22 Concluding Remarks
- Historical Perspective and Further Reading
- 2.21 Historical Perspective and Further Reading
- 2.24 Self-Study
- 2.25 Exercises
- 3. Arithmetic for Computers
- 3.1 Introduction
- 3.2 Addition and Subtraction
- 3.3 Multiplication
- 3.4 Division
- 3.5 Floating Point
- 3.6 Parallelism and Computer Arithmetic: Subword Parallelism
- 3.7 Real Stuff: Streaming SIMD Extensions and Advanced Vector Extensions in x86
- 3.8 Going Faster: Subword Parallelism and Matrix Multiply
- 3.9 Fallacies and Pitfalls
- 3.10 Concluding Remarks
- Historical Perspective and Further Reading
- 3.11 Historical Perspective and Further Reading
- 3.12 Self-Study
- 3.13 Exercises
- 4. The Processor
- 4.1 Introduction
- 4.2 Logic Design Conventions
- 4.3 Building a Datapath
- 4.4 A Simple Implementation Scheme
- A Multicycle Implementation
- 4.5 A Multicycle Implementation
- 4.6 An Overview of Pipelining
- 4.7 Pipelined Datapath and Control
- 4.8 Data Hazards: Forwarding versus Stalling
- 4.9 Control Hazards
- 4.10 Exceptions
- 4.11 Parallelism via Instructions
- 4.12 Putting It All Together: The Intel Core i7 6700 and ARM Cortex-A53
- The ARM Cortex-A53
- Performance of the A53 Pipeline
- The Intel Core i7 6700
- Performance of the i7
- 4.13 Going Faster: Instruction-Level Parallelism and Matrix Multiply
- Advanced Topic: an Introduction to Digital Design Using a Hardware Design Language to Describe and Model a Pipeline and More Pipelining Illustrations
- 4.14 An Introduction to Digital Design Using a Hardware Design Language to Describe and Model a Pipeline and More Pipelining Illustrations
- 4.15 Fallacies and Pitfalls
- 4.16 Concluding Remarks
- Historical Perspective and Further Reading
- 4.17 Historical Perspective and Further Reading
- 4.18 Self Study
- Self-Study Answers
- 4.19 Exercises
- 5. Large and Fast: Exploiting Memory Hierarchy
- 5.1 Introduction
- 5.2 Memory Technologies
- 5.3 The Basics of Caches
- 5.4 Measuring and Improving Cache Performance
- 5.5 Dependable Memory Hierarchy
- 5.6 Virtual Machines
- 5.7 Virtual Memory
- 5.8 A Common Framework for Memory Hierarchy
- 5.9 Using a Finite-State Machine to Control a Simple Cache
- 5.10 Parallelism and Memory Hierarchy: Cache Coherence
- Parallelism and Memory Hierarchy: Redundant Arrays of Inexpensive Disks
- 5.11 Parallelism and the Memory Hierarchy: Redundant Arrays of Inexpensive Disks
- Advanced Material: Implementing Cache Controllers
- 5.12 Advanced Material: Implementing Cache Controllers
- 5.13 Real Stuff: The ARM Cortex-A8 and Intel Core i7 Memory Hierarchies
- Performance of the Cortex-A53 and Core i7 Memory Hierarchies
- 5.14 Going Faster: Cache Blocking and Matrix Multiply
- 5.15 Fallacies and Pitfalls
- 5.16 Concluding Remarks
- Historical Perspective and Further Reading
- 5.17 Historical Perspective and Further Reading
- 5.18 Self-Study
- Self-Study Answers
- 5.19 Exercises
- 6. Parallel Processors from Client to Cloud
- 6.1 Introduction
- 6.2 The Difficulty of Creating Parallel Processing Programs
- 6.3 SISD, MIMD, SIMD, SPMD, and Vector
- 6.4 Hardware Multithreading
- 6.5 Multicore and Other Shared Memory Multiprocessors
- 6.6 Introduction to Graphics Processing Units
- 6.7 Domain Specific Architectures
- 6.8 Clusters, Warehouse Scale Computers, and Other Message-Passing Multiprocessors
- 6.9 Introduction to Multiprocessor Network Topologies
- Communicating to the Outside World: Cluster Networking
- 6.10 Communicating to the Outside World: Cluster Networking
- 6.11 Multiprocessor Benchmarks and Performance Models
- 6.12 Real Stuff: Benchmarking the Google TPUv3 Supercomputer and an NVIDIA Volta GPU Cluster
- 6.13 Going Faster: Multiple Processors and Matrix Multiply
- 6.14 Fallacies and Pitfalls
- 6.15 Concluding Remarks
- Historical Perspective and Further Reading
- 6.16 Historical Perspective and Further Reading
- 6.17 Self-Study
- Answers to Self-Study
- 6.18 Exercises
- Appendices
- Appendix A. Assemblers, Linkers, and the SPIM Simulator
- A.1 Introduction
- A.2 Assemblers
- A.3 Linkers
- A.4 Loading
- A.5 Memory Usage
- A.6 Procedure Call Convention
- A.7 Exceptions and Interrupts
- A.8 Input and Output
- A.9 SPIM
- A.10 MIPS R2000 Assembly Language
- A.11 Concluding Remarks
- A.12 Exercises
- Further Reading
- Appendix B. The Basics of Logic Design
- B.1 Introduction
- B.2 Gates, Truth Tables, and Logic Equations
- B.3 Combinational Logic
- B.4 Using a Hardware Description Language
- B.5 Constructing a Basic Arithmetic Logic Unit
- B.6 Faster Addition: Carry Lookahead
- B.7 Clocks
- B.8 Memory Elements: Flip-Flops, Latches, and Registers
- B.9 Memory Elements: SRAMs and DRAMs
- B.10 Finite-State Machines
- B.11 Timing Methodologies
- B.12 Field Programmable Devices
- B.13 Concluding Remarks
- B.14 Exercises
- Further Reading
- Appendix C. Graphics and Computing GPUs
- C.1 Introduction
- C.2 GPU System Architectures
- C.3 Programming GPUs
- C.4 Multithreaded Multiprocessor Architecture
- C.5 Parallel Memory System
- C.6 Floating-point Arithmetic
- C.7 Real Stuff: The NVIDIA GeForce 8800
- C.8 Real Stuff: Mapping Applications to GPUs
- C.9 Fallacies and Pitfalls
- C.10 Concluding Remarks
- C.11 Historical Perspective and Further Reading
- Further Reading
- Appendix D. Mapping Control to Hardware
- D.1 Introduction
- D.2 Implementing Combinational Control Units
- D.3 Implementing Finite-State Machine Control
- D.4 Implementing the Next-State Function with a Sequencer
- D.5 Translating a Microprogram to Hardware
- D.6 Concluding Remarks
- D.7 Exercises
- Appendix E. Survey of Instruction Set Architectures
- E.1 Introduction
- E.2 A Survey of RISC Architectures for Desktop, Server, and Embedded Computers
- E.3 The Intel 80x86
- E.4 The VAX Architecture
- E.5 The IBM 360/370 Architecture for Mainframe Computers
- E.6 Historical Perspective and References
- Glossary
- Further Reading
- Index
- MIPS Reference Data Card (“Green Card”)
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- Gerð : 208
- Höfundur : 12645
- Útgáfuár : 2013
- Leyfi : 380